At the start, I went to the right table with the goal of getting the first emerald on the top right. I was able to bring many new strats into this from my prior versions. Out of all segments of this version, this is the segment I am most proud of. After all emeralds are collected, I'm able to take the wormhole and exit out the top rather than the lower sides, and get to the boss chamber. When I realized I'd beat the last emerald, I decided to not spend a ton of time trying different ideas. ![]() This does mean that since we can't collect that falling emerald for a set amount of time, as long as you get to it before it lands, you do not lose time, so my movement during emeralds 3 & 4 was clean enough to get to the last emerald in time, but was not probably as clean as I could have made it. You cannot collect this emerald until it lands, so I use this falling time to collect the other two emeralds. Once the emerald is released from the cage, a timer starts. I can't say that what I did is the fastest possible method, but after trying many different ideas, I went with this one, and it was faster than my prior TAS versions. This section is one of the worst in the TAS to figure out. Once the first emerald is acquired, I get to the top and fall into the second emerald, and the animal prison. Perhaps in another version, this idea works. I was very close to being able to find inputs that would let me fall straight down and bounce off the enemy into the emerald chamber, but it never quite lined up. I found what worked for this one and executed. This emerald is tricky to get quickly, as Sonic's physics seemed to change here between every version of this TAS. For the last hit on the top head, I was able to find a strat to kill it quicker, however, since you lose control of Sonic until a bit after the head goes off the BOTTOM of the screen, and since the camera had Sonic higher up, this actually lost quite a few frames, and spending that extra time with the bounce before the last hit ended up saving time.Īt the start of the machine, my goal is to go for the first emerald on the right. I was able to have Sonic bounce between both heads to get all hits. For the boss, I decided to try a strategy where Sonic entered the boiler from the bottom instead of going around the sides into the top. I maneuver Sonic a bit at the bottom of those tubes to allow for faster re-entry into the center tube. ![]() For each of the side emeralds, my first shot bounces off the cork in order to send me back down to the flipper (and not fall into the very slow gun next to the cork), but the second shot sends me directly horizontally into the cork, which gets Sonic there faster and allows him to fall straight down into the steam tubes to get to the emeralds. I first send Sonic to the top-left of the starting table to skip breaking through a door, and thus get placed in the top left table very early. This stage felt the simplest out of all the regular stages to do.
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